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- on exitFrame
- if the movieTime of sprite 22 < the duration of member the memberNum of sprite 22 then
- go(the frame)
- else
- set the visible of sprite 22 to 0
- updateStage()
- go(#previous)
- set the visible of sprite 22 to 1
- end if
- end
-
- on mouseDown
- set the visible of sprite 22 to 0
- updateStage()
- go(#previous)
- set the visible of sprite 22 to 1
- end
-